Teamfight Tactics TFT Guide, Build, Stats, Synergies, Best Items, How to play, & more!
Cost
Corrosive Charge
20 / 70
Fire an explosive charge, dealing 150 / 225 / 371 () physical damage to target and 75 / 113 / 186 () physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.
Sunder: Reduce Armor
Experiment Bonus: On Combat Start and after Ability casts, dash to the target, then gain 8.0% max Health Shield and 20.0% Attack Speed for 5 seconds.
Health
700
Armor
45
Magic Resist
45
Atk Damage
50
Atk Speed
1
Range
2
Artillerist
class
Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
2
10%
4
40%
6
50% , Launch a rocket every 4 attacks that deals double damage.
Pit Fighter
class
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
2
6% true damage, 10%
4
12% true damage, 25%
6
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
8
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
Experiment
origin
Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.